Animal Science Games for the Elementary Classroom

This file contains 8 fun classroom games to reinforce animal concepts such as animal groups, habitats, homes, movement, similarities and differences.

Games encourage body movement, teamwork, and recall of science information.

All games are fun ways to review information while building bonds of friendship amongst classmates. Enjoy!

Goals of the games

Animal Science Games for t Elementary School Grades ClassroomAnimal Habitats
Goal – Produce an animal name which lives in a given habitat.

Think Fast!
Goal – Categorize animals based on a variety of characteristics.

Are You Thinking What I’m Thinking?
Goal – Explain how an animal is like another animal.

It’s in the Bag
Goal – Group animals according to common characteristics.

When Dogs Fly!
Goal – Determine how different animals move from place to place.

Animal Syllables
Goal – Recognize animal names when given the name’s syllables.

Fish Talk
Goal – Learn the names of different kinds of fish.

Got Your Tail!
Goal – Review 5 animal group names.

Get the Game from Kat and Squirrel

Camping Science – Sound and Light Unit for First Grade

Camping_ScienceKat and Squirrel Go Camping This is an interactive story with pauses after each ‘chapter’ to allow students and teachers time to research topics (nonfiction paired articles are included!), conduct experiments (teacher and student directions included!), do demonstrations (detailed instructions included!), discuss vocabulary (vocab. cards are included!), record observations and conclusions (recording sheets included!), and even play a fun game (rules and graphics included!). All lessons are introduced by a continuing story about Kat and Squirrel’s goofy adventures while on a camping trip. The lessons are aligned with the Next Generation Science Standards for first grade. And the lessons have been created by an experienced first-grade teacher. The timing will depend upon how long and how often you have science class, but would most likely take 2-3 weeks. This could also be integrated into the reading/language arts curriculum very easily with a few creative teacher additions.
Kat and Squirrel - Get the Lesson!

Goals of the lesson

NGSS Aligned 1-PS4 Waves and their Applications in Technologies for Information Transfer Students who demonstrate understanding can:

1-PS4-1. Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate. Clarification Statement: Examples of vibrating materials that make sound could include tuning forks and plucking a stretched string. Examples of how sound can make matter vibrate could include holding a piece of paper near a speaker making sound and holding an object near a vibrating tuning fork.

1-PS4-2. Make observations to construct an evidence-based account that objects can be seen only when illuminated. Clarification Statement: Examples of observations could include those made in a completely dark room, a pinhole box, and a video of a cave explorer with a flashlight. Illumination could be from an external light source or by an object giving off its own light.

1-PS4-3. Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light. Clarification Statement: Examples of materials could include those that are transparent (such as clear plastic), translucent (such as wax paper), opaque (such as cardboard), and reflective (such as a mirror).

*Not included in this unit: (But wouldn’t this be a great time to do it?) You could have your students write another chapter to the story where Kat and Squirrel get separated and need to devise a way to find each other. Oooooh, the possibilities….

1-PS4-4. Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance. Clarification Statement: Examples of devices could include a light source to send signals, paper cup and string “telephones,” and a pattern of drum beats.